Presented by Darren Kwan (Term 7)
A third person action adventure level design project set in a fantastical environment whose natural ecology emulates the atmosphere of the ocean’s depths, where the player must descend down to a ruined palace that once imprisoned primordial beasts and demons which have now been unleashed upon the world.
You need a PC to run the game.
This is a project from our Individual Game Project class taught by Cameron Christian.
Students will develop their own original projects from concept to playable prototype state. Individual Game Projects can be focused on either level design or systems design. Students will engage in defining their own goals week to week and participating in group feedback sessions and playtests.