Presented by Evelyn Fan (Term 3)
This is a third-person survival simulation game. The player's ship is stranded on an island surrounded by the sea. Fortunately, the island is rich in resources, with plenty of plant, animal and clean water. The player is determined to survive on such a beautiful island.
Players can grow vegetables, fishing, hunting, building shelters, making tools, and making toys on the desert island to unlock unique island entertainment projects. Players need to keep their body temperature, hunger resin, body moisture, mental state and other values within a normal range, or they will die. Players will challenge the maximum number of days they can survive.
You need a Mac to play the game.
This is a project from our Game Development 2 class taught by Tim Handley.
An intermediate-level class in the technologies of game development. Students will advance their understanding of industry- standard game engines and industry-standard development practices. Students will also grow their skills in game programming and game development. Projects will focus on 3D spaces, procedural generation of assets (textures, meshes, agents, and narratives), and culminate in a final project where students will build a prototype for an original 3D game concept.