Presented by Kevin Slackie (Term 3)
A fighting/RPG prototype that tests out the basic combat along with a enemy randomizer I'm calling the Adjective System. This system randomly picks the stats and behaviors from 4 different "adjectives" to make the slime slightly different to fight against.
This will not test the RPG elements, to be added at a later time.
You need a PC or a Mac to play the game.
This is a project from our Game Development 2 class taught by Tim Handley.
An intermediate-level class in the technologies of game development. Students will advance their understanding of industry- standard game engines and industry-standard development practices. Students will also grow their skills in game programming and game development. Projects will focus on 3D spaces, procedural generation of assets (textures, meshes, agents, and narratives), and culminate in a final project where students will build a prototype for an original 3D game concept.