Presented by Qihuan Jiang (Term 3)
Please save those squares…
You will need a PC to play it.
This is a project from our Game Development 2 class taught by Tim Handley.
An intermediate-level class in the technologies of game development. Students will advance their understanding of industry- standard game engines and industry-standard development practices. Students will also grow their skills in game programming and game development. Projects will focus on 3D spaces, procedural generation of assets (textures, meshes, agents, and narratives), and culminate in a final project where students will build a prototype for an original 3D game concept.