Presented by Jacqueline Cao (Term 1)
You are a student struggling to finish your homework assignment at 12 AM. As you are working, you reflect on the past. You think about how your ancestors may face a situation similar to yours, where someone must stay up and fend off predators to keep the fire going.
Controls: WASD - Move Space - Jump Left shift - Time travel Click - Equip item/Attack
Things To Do: During the game, the player can travel between the stone age and the modern era. The player must keep their fire/motivation bar above 0 for the duration of the game (0:00 AM to 7:00 AM). There are certain tools that only the player can access in each era but they can carry those over in their inventory. These tools will transform based on which era they are in. For example, a stick in the stone age turns into a pencil in the modern era. On the stone age side, the player can acquire a stick, which becomes a dull pencil in the modern era. With this dull pencil, the player can sharpen it then travel back to the stone age and it'll turn into a sharpened stick that can kill the tigers. Marshmallows will spawn on the modern side and the player can bring it back to the stone age side to toast it and when they bring it back to modern it increases the motivation bar. There's also a cat on the modern side that will sit on the players homework papers which decreases their motivation and the player must give it a sharpened pencil or else it wont leave.
You need a Windows PC to play the game.
This is a project from our Game Is Software class taught by Tim Handley.
An entry-level class in the technologies of game development. Games are software. Students will learn how software works, how to think about problems logically and how to translate solutions into algorithms and code.