Student Name: Demi Liu
Program/Major: Entertainment Design - Game Design
Project Title: One Button Game
Class Name: EGAM-262: Game Development 3
Instructor Name: Tim FitzRandolph
Project Description:
Demi made this game for a "game jam" assignment for class. Students were given the restriction of making a game that used only 1 button for input. In this game, players use the left mouse button to destroy floors of a building marked to be demolished by the surprisingly cheery demolition ball. However, some people are still inside the building! Try to destroy floors as fast as you can to increase your combo score, without harming any of the occupants.
Student Name: Yixin Xiao
Program/Major: Entertainment Design - Game Design
Project Title: Paper Airplane
Class Name: EGAM-262: Game Development 1
Instructor Name: Chad Cable
Short Project Description:
Fly your paper airplane as fas as possible. Controls: Use the <SPACE> bar to change the direction of the wind and to move your plane.
This was a class project where 2nd term students had to make a One-Button game in 2 weeks.
Click here to play!
Student Name: Hongru Yao
Program/Major: Entertainment Design - Game Design
Project Title: Escape the Circles
Class Name: EGAM-262: Game Development 1
Instructor Name: Chad Cable
Project Description:
You woke up in a silent land; everything seemed to be in an endless cycle. Whatever happens to this world, the first thing to do is escape. Controls: Use the [SPACE] button to jump. Make yourself way out!
This was a class project where 2nd term students had to make a One-Button game in 2 weeks.
Click here to play!
Student Name: Edward Chen
Program/Major: Entertainment Design - Game Design
Project Title: Got 100!
Class Name: EGAM-262: Game Development 1
Instructor Name: Chad Cable
Project Description:
Use arrow key to control the character move left and right; Controls: Use Space to pause, use 1, 2, 3, 4 to select stage, and use R to restart the game; Do not touch the spike in the scene and also do not fall to the cliff; What you need to do is to get the bottom of the stage!
Click here to play!
Student Name: Clayton Bonura
Program/Major: Entertainment Design - Game Design
Project Title: All Hail the Ball
Class Name: EGAM-262: Game Development 3
Instructor Name: Tim FitzRandolph
Project Description:
All Hail the Ball is an arcade survival game prototyped in about two weeks. The player controls The Ball, which is tethered to a point in the middle of the screen. The ball is constantly shrinking, but can be grown by colliding it with the brighter cubes. If the ball shrinks too much you lose the game. Survive long enough and you’ll get to experience all three levels and songs. Don’t forget: the ball is love, the ball is life.
Student Name: Demi Liu
Program/Major: Entertainment Design / Game Design
Project Title: Forest Tower Defense
Class Name: EGAM-202: Game Development 2
Instructor Name: Tim Handley
Short Project Description:
Forest Tower Defense was created in four weeks as the final project for Game Development 2. Sophisticated code uses procedural generation to create a fresh new map for every game. AI controls which monsters are created when, choosing monster types that maximize difficulty. Want to know more? Play the game yourself on itch (link).
Student Name: Franklin Wu
Program/Major: Entertainment Design / Game Design
Project Title: Hi Donut
Class Name: EGAM-102: Game Development 1
Instructor Name: Tim Handley
Short Project Description:
Hi Donut was created in four weeks as the final project for Game Development 1. Physics-based movement and colorfully charismatic animations make for elegant gameplay that is both simple and fun.
Student Name: Fox Miao
Program/Major: Entertainment Design / Game Design
Project Title: Storm At Sea
Class Name: EGAM-101: Game is Software
Instructor Name: Tim Handley
Short Project Description:
Inspired by Ivan Aivazovsky's artwork "Storm at Sea”, this fast-paced action game challenges players to catch fish, dodge swordfish, collect powerups, and defeat the evil skullbombers. The Storm At Sea game was one student’s first-ever Unity project, built in three weeks in Game is Software, the first class in game development for ArtCenter’s Game Design students. Want to know more? Play the game yourself on itch (link).