During Terms 1 and 2, Game Design students are asked to create micro-games in order to about build up their ability to prototype and develop games in Unity.
Microgames offer a great framework for building small, focused experiences. From week to week students were given different prompts for building their microgames. Some focus on technical aspects ("Include physics"), while others were more creative ("Design a mundane microgame"). One project was a "cover" where they analyzed and rebuilt an existing Warioware game to better understand how it works under the hood.
Student Names: Aiden Zhang - Charlotte Guo - Ethan Chamberlain - Fox Miao - Jacqueline Cao - Miree Kim - Rance He
Program / Major: Entertainment Design - Game Design
Class Names EGAM-152: Game Development 2
Instructor Name: Chad Cable
Pro tip: use the controls that are most comfortable! If a game uses arrow keys, you can also use WASD. Likewise if a game uses the space bar, you can use enter, return, or left click. And if a game uses the shift key, you can use either left / right shift, tab, or right click.
Student Names: Andrew Villasenor - Bowen Shi - Colin Chen - Hongru Yao - Jiu Duan - Xiangyu Sun - Yin Yin - Yixin Xiao - Young Jin
Program / Major: Entertainment Design - Game Design
Class Names EGAM-102: Game Development 1
Instructor Name: Chad Cable
Pro tip: use the controls that are most comfortable! If a game uses arrow keys, you can also use WASD. Likewise if a game uses the space bar, you can use enter, return, or left click. And if a game uses the shift key, you can use either left / right shift, tab, or right click.