• Front
  • HOME
  • Student Gallery
    • Student Gallery Home
    • Concept
    • Animation
    • Game Design

Entertainment Design

ArtCenter College of Design

  • Front
  • HOME
  • Student Gallery
    • Student Gallery Home
    • Concept
    • Animation
    • Game Design

 INDIVIDUAL GAME PROJECTS


NUTS & VOLTS
by Sammy Gerolaga (Individual Game Project - Fall 2022)

Student Name: Sammy Gerologa

Program/Major: Entertainment Design - Game Design

Project Title: Nuts & Volts

Class Name: EGAM-401: Individual Game Project

Instructor Name: JZP Platten

Project Description:
Nuts & Volts is a Third-Person Adventure RPG Game targeted towards children with a Buddy Cop cast set in an apocalyptic wasteland  Explore Traverse the Wastelands as Nuts & Volts, interacting with characters, solving puzzles, collecting scraps, and scavenging for parts to build your very own rocket ship, in order to launch over to paradise, the city of the sky.  Players will switch between Nuts & Volts in order to solve different puzzles, utilizing their different abilities to progress.

 

 

BLAST BOT
by Howard Cheng (Individual Game Project - Fall 2021)

Student Name: Howard Cheng

Program/Major: Entertainment Design - Game Design

Project Title: Blast Bot

Class Name: EGAM-401: Individual Game Project

Instructor Name: Cameron Christian

Project Description:
Blast Bot is a 2D platformer where the player’s only method of traversing is to rocket jump. This game is about a self-conscious robot who has been thrown into the trash. It is still somewhat functional, while it still has power and its system is still working it lost both its legs. Although it doesn't have legs anymore it never gave up on trying to escape. It wasn’t able to find any way to get out until one day a rocket launcher was thrown into the trash. Then the robot picks up the rocket and tries to use it to help itself escape from the lab.

 

 

RETURN TO KAAS CITY
by Clay Bonura (Individual Game Project - Fall 2021)

ReturnToKaasCity_01.PNG ReturnToKaasCity_02.PNG ReturnToKaasCity_03.PNG ReturnToKaasCity_04.PNG ReturnToKaasCityMap.PNG

Student Name: Clayton Bonura

Program/Major: Entertainment Design - Game Design

Project Title: Return to Kaas City

Class Name: EGAM-401: Individual Game Project

Instructor Names: Cameron Christian

Project Description:
Return to Kaas City is an action adventure Level Blockout designed as a spec piece for Jedi: Fallen Order. The player returns to the planet of Dromuund Kaas, once the capital of the Sith Empire as featured in Star Wars: The Old Republic. The city is in desolation, overgrown and mired in swamps – with only a small Sith castle standing in the shadow of the once great Kaas City Citadel. The player must navigate the fringe of the forest, through a toppled skyscraper, into the marsh of the ruined city, and finally, into the shadow of the citadel fighting any enemies in their path.

 

 

THE DROWNED PALACE
by Darren Kwan (Individual Game Project - Fall 2021)

Screenshot 2021-12-16 122425.png Screenshot 2021-12-16 123438.png Screenshot 2021-12-16 142643.png Screenshot 2021-12-16 143650 (1).png Screenshot 2021-12-16 145754.png Screenshot 2021-12-16 151440.png Screenshot 2021-12-16 161557.png Screenshot 2021-12-16 161704.png Screenshot 2021-12-16 161759.png Screenshot 2021-12-16 162947.png Screenshot 2021-12-16 163043.png Screenshot 2021-12-16 163236.png

Student Name: Darren Kwan

Program/Major: Entertainment Design - Game Design

Project Title: The Drowned Palace

Class Name: EGAM-401: Individual Game Project

Instructor Name: Cameron Christian

Project Description:
A third person action-adventure level design project set in a fantastical environment whose natural ecology emulates the atmosphere of the ocean’s depths, where the player must descend down to a ruined palace that once imprisoned primordial beasts and demons which have now been unleashed upon the world.