Presented by Cameron Townsend (Term 1)
Cell Block is a representation of a team effort within a high security super max facility in which the prisoners all combine their skill sets to escape the compound together. The game cannot be completed in isolation - it is 100% required that the player make use of the different prisoners’ abilities, stats, resources, and play styles in order for the escape effort to be successful. This simulation mainly revolves around stealth and unity, but also includes a heavy aspect of resource management and general strategy, as the order in which the player chooses to perform different operations toward the escape effort, as well as which prisoners they would like to risk sending in to perform those operations, can make or break the whole thing.
You need a PC to play it.
This is a project from our Game Is Software class taught by Tim Handley.
An entry-level class in the technologies of game development. Games are software. Students will learn how software works, how to think about problems logically and how to translate solutions into algorithms and code.